Компания "Belka Games CY LTD"
We are Belka Games—a leading mobile game developer ranked among Europe's top-grossing studios, according to data.ai. With over 110 million players worldwide, our titles frequently top the charts in the US and EU.
Clockmaker is a successful match-3 project with a history spanning more than 10 years. We're looking for a Lead Game Designer who will champion and expand the growth of one of our flagship games with massive potential!
What you'll be doing:
What we need from you:
2+ years of experience as a Lead Game Designer
Proven experience working on Match-3 or other casual game projects
A strong understanding of the F2P gaming market and current industry trends
A track record of successfully launched commercial projects
Hands-on experience creating game documentation: concept docs, GDDs, and ToRs
A genuine passion for developing mobile games
Ability to set clear goals and stay focused on delivering results
Extensive experience playing mobile games
Familiarity with analytics tools and a solid grasp of product metrics
Experience with prototyping tools (Figma, Miro, Sketch)
Upper-intermediate English (B2) or higher
What you'll like about us:
Remote/hybrid options: choose official employment in Georgia or work via a B2B contract from sеlесtcountries
Professional growth: we offer English lessons with an instructor, pay for trips to professional conferences, and partially reimburse employees for education
Flexibility: sometimes you just want to try something new. We get it, so we'll support you if you decide you want to switch to a new position, role, or project
Teamwork: we value the expertise of every member of our team, so we really listen to each other
Data-driven decision-making: all our product-related decisions are ultimately based on metrics, not subjective feelings
Plus all the standard stuff: official employment, health insurance, and partial reimbursement for your gym membership
The recruitment process will consist of three phases: an interview with our Recruiter, a test task, and a technical interview with our Game Producer.
18 Июля
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